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RenderKing Render Farm FAQ
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1. Who am I?
2. What is RenderKing? 3. When is RenderKing available? 4. Why am I doing this? 5. How does RenderKing work? 6. Plug-ins available on RenderKing? 7. Help using RenderKing? 8. Rules for using RenderKing 9. Discounts, Special Prices and Favors? 10. Setup and Payment information 1. Who I am an ex-3D Animator who for the past 12 years was the Systems Designer for a division of a global entertainment company located in Central Florida. Having been a professional 3D animator, and also having run the computer systems for a billion dollar creative art department; uniquely helps me configure RenderKing for the needs of professional 3D artists. I know what it takes - because I've been in your shoes - on both sides - the creative and the technical; and understand working with both - demanding clients and IT departments that don't always comprehend what an artist needs to get the job done. 2. What This render farm offers up to 588+ ghz of 64 bit 128 quad core with hyperthreaded processing (for 8 total/256 cores) rated up to 288 CineBench http://www.maxon.net/downloads/cinebench/ of render power (each render node 8.92CB avg.) supporting Maxon Cinema 4D R11.532, R12.048 and VRAY (via VRAYforC4D) software. It consists of 32 quad core Intel i7 2600K processors overclocked to 4.6ghz, each render station is equipped with 16GB of fast dual channel DDR3-1600 ram (for an efficient 4GB memory for each processor core) and large, fast SATA hard drives. All run Windows 7 Professional SP1 64bit OS. Dedicated Quad-core Intel OSX, and Linux servers run the various processes on the render farm. A separate MacPro Quad 8-core acts as the "control" system and continuously monitors the farm for proper running programs and processes - reporting detailed feedback or any issues to me via multiple email accounts and text messaging 24 hours a day. All systems are running on Gigabit network with large UPS battery back up systems on every CPU for optimum speed and stability. Most importantly, these are not "borrowed" corporate, industrial or university computers that are being used by other businesses needs, secretary workstations or college computer lab stations being "borrowed" or used as needed to act as a render farm, with no security or ethical issues in their full time use as render clients. What I've found in my latest upgrade research is that counting gigahertz or the number of cores are not the deciding factor anymore. A current 4 core i7 can be faster then a year or two old 8 core xeon - and if the farm is built on machines more then a couple years old make sure you know what you are paying for - do your research and compare using CineBench as an unbiased basis of performance. You can't just count or compare cores anymore to see what is faster. I am amazed that the same 120CPU in Core i7 is nearly 300% faster then 120 cores in Q6600 - amazing performance in the same number of cores. and as always RenderKing is built 100% homogeneous - so no old and new crazy mix of processors, no slightly different processor calculations and performance between render clients - and no render surprises at the last minute. RenderKing was the first flat rate priced render farm in 2002 - it literally changed the industry as nearly all farms now offer flat rate pricing now - compared to the spiraling ghz hour time based calculations. with RenderKing i've never hid the numbers, always given the specs and the hardware used in the farm so you can make an educated decision on where you spend your render budget. no secret sauce, no confusing credits, no "special" pricing games and endless discount schemes to lure you you in with no clear final price that can blow your budget. 25 Day Subscriptions Cinema 4D 48 CPU - (R11.5 64 bit, R12 64 bit, R13 64 bit) Access up to 48 cpu, up to 107 CineBench using C4D with 24/7 full user NET Server control over projects and renders with finished render output to your private FTP folder. $689. Cinema 4D 128 CPU-VRAY - (R11.5 64 bit, R12 64 bit, R13 64 bit) Access up to 128 cpu, up to 288 CineBench, using C4D or VRAY with 24/7 full user NET Server control over projects and renders with finished render output to your private FTP folder. $1289. Large Format / Single Frame Rendering Large Format Render C4D - render using tiled camera in C4D or VRAY with access up to 128 cpu, up to 288 CineBench for 1 scene render for up to 24 hours processing. Administrator controlled render with finished render output to your private FTP folder. $99 Per Frame Render Options C4D Per Frame Animation - render your desired frame amounts using C4D or VRAY with access up to 128 cpu, up to 288 CineBench. Administrator controlled render with finished render output to your private FTP folder. 95 cents per frame - 200 frame minimum frame charge per each render project, no frame stacking from multiple separate renders. If average frame render time over 2 hours each - will bump up to multiples, so an 4 hour frame render time counts as two frames rendered. Additional Options Subscription Upgrade C4D 48 to 128 CPU - this option allows you to upgrade your existing 25 day subscription from the 48 CPU, 107 CineBench option to the 128 CPU, 288 Cinebench option. Great for those last minute rush renders that need extra render power. Existing subscription dates stay the same. $699 Custom Payment - this option allows an easy way to pay for a Special Request payment situation or other special arrangements if needed. Simply click this buy now button and it will allow you to enter the desired amount for payment. There are up to 76,800 cpu render hours available per 25 day subscription (32 dedicated render farm computers X 4 cpu X 24 hours in a day X 25 day usage period). 3. When This is a completely dedicated professional render farm - available 24 hours a day 7 days a week. Like all render farms RK cannot always make guarantees about uptime or throughput performance at possible peak usage times which will vary based on number of subscribed users and jobs in queue to render. Jobs are processed in a FIFO (first in first out) order, your deadlines or time frame of your project are ultimately your final responsibility. It is difficult to predict peak usage patterns and cannot make special favors for priority access. I do make sure that balance is kept between users and render jobs, so throughput is as efficient and fair as possible. Technical support will be offered for render problems that directly relate to the render farm only. You have 24 hour FTP access to upload, render and download your files and rendered frames as needed. 4. Why Why don't you have an automated plugin integrated into C4D? The view with RK is to prefer a quality tool for each task. Do you use a screwdriver to hammer nails? C4D is used as a tool to create with - and RK's view is that nothing should interfere or negatively affect that use of that tool's performance. I have 20+ years experience in small and large groups of artists and productions - at the peak managing systems and workflow for 85+ artists and 9,000+ projects per year - there is a pipeline in professional projects for a reason - and a method to the madness - the best and proven workflow process is to take your current project and it's settings and do a SAVE PROJECT. This will save a complete copy including editing any texture paths to local references for proper rendering. As a user you should save this scene file or project folder with an identifying name/number to keep track of the shot or project - this gives you a static backup copy and a date/time stamp of the current state of the scene/project and all settings intact - also great for job tracking, backup and archiving - most pro level productions require this for projects and last minute changes or re-renders. Unless you fly by the seat of your pants and don't do any of this stuff...? From there it is a simple task to drag that project folder (zipped or unzipped) into your FTP window and let it upload to your private user directory on the farm - this works as a complete separate process and does not encumber or slow down your C4D app or affect your working progress on other projects - when uploaded you go to the NET Server web page and click Start. Simple. Too many people try to act like it is an overly complicated process, as mentioned - a pipeline and it's benefits to projects is a proven successful process with many important reasons for the user maintaining final control over the process. Send a render off to process and go to grab something to eat, or go home to catch some sleep before another busy day tomorrow - check the progress from any common smartphone or laptop etc. Start, stop, reorder jobs etc., a simple web browser available anywhere can keep you on top of your render progress wherever you are. How does an "automated farm plugin" give you progress or feedback when you are not at the workstation? Another example is, you are working on a project and decide you are ready to render, you use your "automated farm plugin" to send the job, go grab a coffee or a phone call but then not really thinking about it, you make a few more tweaks, (yes everyone does it) a few hours later you get your finished results - the render is good but did you save a copy of that project exactly as it was or did you twiddle the settings and now what is the current state compared to what was rendered? or the render is bad - but "what" were those bad settings and did you change them or not while tweaking? trust me - it does happen. It is a wrench waiting to be tossed into your production pipeline. Why don't you download finished renders automatically into my C4D while I'm working? Does your C4D ever crash? get bogged down with heavy data sets? Ever need to quit and restart your C4D since it was not acting correctly? that is why. Also more importantly, RenderKing is used most often by individuals or small teams of users on larger projects - often one user will be sending projects to render and another (often at a different location) is the compositor or editor who is simultaneously downloading the render results while they complete for their part of the project - what good does is it if your files are coming back only to you? you then have the additional task to get the data to other users, with RK any specified users are able to access the projects and finished results at any time the user chooses. If you are a hobby user or always work alone and not in a team environment, then sure your data being available only directly to you may be suitable enough for your needs. Another reason why - ever accidentally delete a file? Save over an existing project with new settings? Doh! it can happen to the best usually during a rush or crazy deadline schedules... You will have a copy of any projects in your user account on RK - just download a copy for your use again - The important thing is when "you" choose to download and delete the files is under your control. FTP apps are small in resource usage, able to be run on a separate or multiple computers if needed, they are stable, fast, work in the background and easily minimized or hidden and most can also resume a failed transfer should that happen - some advanced FTP client applications can be set to "sync" or other advanced features and they will as your choice download the results to your chosen location during or after a render has completed or whenever you choose. RK just cannot see the value in reinventing the wheel and encumbering the C4D app with these processes and the crash risk or the productivity risk within the C4D app while working. My real world example (you can do this too) - I can walk around, be at my kids sporting events, or be anywhere in the world with my iPhone or Android tablet, I can check the NET Server at RenderKing and see the status of my renders or start/stop and reorder my render jobs just like I can from my workstation (or what others in my team are rendering). As well as I can log in using an FTP app right from my iPhone or Android tablet and be downloading my rendered files while I drive, eat out at a restaurant, while at a movie, or while I sleep, then in the morning I just plug my iPhone or Android Tablet into my workstation via USB and download my data just like from an external drive. Why reinvent the wheel or have my data stuck at any one single point? Sorry, I have tried with Dropbox but they do not allow custom data pointers which is needed for working with multiple Servers and data locations - I expect iCloud to eventually allow that feature and will implement that when it does (or if Dropbox ever completes the promise of custom data points) Why don't you have a plugin to show me my render settings before I render? Really? Open the render settings pane in C4D and look and confirm your choices before doing a SAVE PROJECT (also then giving the benefit of a saved copy of those settings). If an "automated farm plugin" shows you an incorrect setting is chosen- how do you change it? (hint - open the render setting pane in C4D) This other farm says they have a "dedicated farm" so I don't have to wait or share the farm with other users? This one is really kinda frustrating... The only way this can happen is if they have a complete identical full farm for each and every user or job they run. Example - you need to render - you log on, or call up etc. - oops... they are running a job for some other user - completion is estimated at anything from hours to days? Now what? Are you now waiting or sharing the farm with another user? This bogus "selling feature" is a complete smokescreen and what else are they trying to hide or cover up by this claim? The only farm that is always idle and ready for your project is the one that is either way too expensive that nobody uses it, or has failed so many times that nobody dares risk their projects running there, so they sit idle. Why don't you show all these big names or logos of people who use RK? Sorry, RenderKing is about getting your renders done. That's it. What does "X" using the farm accomplish for your project? I admit when RenderKing first began I did for a very brief time, put "glowing reviews" or comments up on the web site, I still frequently get them emailed to me and they are very nice to get personally, but, I quickly realized that it was not proving anything to anyone - and like a chef, you are only as good as your last meal to the client. Looking back, I think this is a natural human way to try to express credibility - like name dropping people do "Me and Stallone had lunch at the bistro, yeah we did - See... I'm important" ha!. It did not take long to realize that I was seeing "glowing comments" and names on other render farm web sites that are now switched to using RK - so how credible is that? Like a "Best of Award" from ten years ago... umm... how are they TODAY? Also, and ultimately, RK is not meant to be in the spotlight - it is a back end resource that is here to do it's best to make YOU look good. The RK user is the star and the project is theirs - not RenderKings - to tout as an accomplishment. RenderKing is almost ten years old as I write this, that is a long time in the computer world - over all those years I've had emails asking for interviews or articles and I've politely turned them all down - I don't want RK to be the focus, I want the jobs being done to be the focus.
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